My Hobonichi notebook has become a place to do a quick bit of writing every day. I write a page or so with text of varying sizes depending on my motivation. I pair that with an actual attempt to document my day in Day One. These routines are meant to keep me writing even when I don’t get a lot of time to do anything . . .
Friday went a little sideways on time, and I found that it was already almost midnight by the time I got a few minutes to upload this post. Decided that it made a little more sense to wait until Monday.
I have to admire that Neal Stephenson has created an entire science fiction world to serve as framing stories for fantasy novels . . .
I had long thought the prime era of off-the-rack identities was the 90’s: where which block of videos you watched on MTV came with a requisite mall store that sold the right clothes to go with your CD collection.
My old idea was that pop’s great flattening in the digital era mashed pop together into a miasma of . . .
Warren Ellis pitched Cemetery Beach as an all-out action story as a pallet cleanser after he and Jason Howard’s earlier series Trees. (A title I enjoyed that is supposed to be coming back shortly.) Cemetery Beach delivers on that promise. Structures like a dungeon crawl through an alien world, there aren't a lot of info-dumps in Ellis’ . . .
At the center of humanity’s evolution is design skill. We make spaces for ourselves and our tribes. Thatching together reeds, pouring elaborate concrete forms, or building a floating habitat in space, all of these are ways humans transform their space. Parks were initially just public spaces for people to enjoy the outdoors, but . . .
I had initially meant to pitch this out to Electric Literature, but I think it might be more interesting to explore the books, music, movies, and games that influenced my outlook and approach to the world. I have been sitting on this one for a while, so long that the second one I wrote about the Sandman came first.
The . . .
Proxima Centauri by Farel Dalrymple is the sort of sci-fi that you don't really see anymore. It's seeped in the stoned dream logic of 70's Sci-Fi Fantasy like Heavy Metal, and probably isn't for everyone. Sherwood is a bratty teenage wizard caught in a pocket dimension. He wants to escape and return to his brother . . .